History of RPS
Two thousand years of people settling things with their hands.

Ancient Origins: China's Hand Game
Rock Paper Scissors has been around for over two thousand years, which means that for two thousand years, people have been losing to Paper and saying "best of three."
The earliest known ancestor appears in Chinese historical records from the Han Dynasty (206 BC to 220 AD). Known as shoushiling (手势令, "hand command"), the game used different gestures than today's version but followed the same core principle: a cyclic game where each choice beats one option and loses to another. The original Chinese version may have used gestures representing insects, frogs, and snakes in an intransitive hierarchy. So before Rock Paper Scissors, it was essentially Bug Frog Snake. Somehow we improved on that.
Japan and the Birth of Jan-Ken
The game migrated to Japan, likely through cultural exchange during the 17th century. The Japanese adaptation, jan-ken-pon (じゃんけんぽん), standardized the three gestures we know today:
- Guu (グー) - the closed fist, representing a rock
- Choki (チョキ) - two extended fingers, representing scissors
- Paa (パー) - the open hand, representing paper
Japan's version proved brilliantly elegant. Three hand shapes that anyone on Earth can make, with a hierarchy that makes intuitive sense (except paper beating rock, but we've addressed that elsewhere). Jan-ken became so embedded in Japanese culture that it's used for everything from playground arguments to corporate decisions. A normal Tuesday, basically.
Global Spread in the 20th Century
Rock Paper Scissors spread worldwide throughout the 1900s, and every country decided it needed its own name for the exact same game:
| Region | Name |
|---|---|
| United States | Rock Paper Scissors, Roshambo |
| United Kingdom | Rock Paper Scissors |
| France | Pierre-papier-ciseaux |
| Germany | Schere, Stein, Papier |
| Spain / Latin America | Piedra, papel o tijera |
| Japan | Jan-ken-pon |
| Korea | Gawi-bawi-bo (가위바위보) |
| Indonesia | Suit |
| South Africa | Ching-Chong-Cha |
The American term "Roshambo" has uncertain origins. One popular theory links it to Count Rochambeau, a French general in the American Revolution. This theory is almost certainly wrong, but it's a great story so people keep telling it. More likely, it derives from a Japanese or French phonetic adaptation that mutated through oral tradition. Nobody recorded the exact moment because nobody thought a hand game would need a historian. They were wrong.
The Competitive Era (2002 to 2015)
In the early 2000s, someone finally asked the question that changed everything: "What if we took this very seriously?" The World RPS Society, founded in Toronto, held the first major World Championships in 2002. Hundreds of competitors from around the globe showed up, which is remarkable when you consider they all could have just played in their kitchens.
Key milestones in competitive RPS:
- 2002: First International World RPS Championship in Toronto. ESPN was there. This is not a joke.
- 2006: Macao hosted major international RPS events
- 2008: USA Rock Paper Scissors League formed
- 2009: Prize pools exceeded $50,000. For throwing hand gestures.
- 2012: RPS featured in numerous TV shows and advertising campaigns
During this era, players began applying genuine strategy to the game. Computer scientists published research on optimal play, psychologists studied patterns in human throw sequences, and professional players developed advanced techniques like gambits, opponent modeling, and meta-game theory. The game that settles who pays for lunch was getting its PhD.
The WRPSA: A New Chapter
The World Rock Paper Scissors Association (WRPSA) was founded in 2015 with a simple and ambitious goal: elevate RPS into a recognized global sport with standardized rules, a professional ranking system, and worldwide accessibility.
Key achievements of the WRPSA:
- Published the definitive Official Rules governing competitive RPS worldwide
- Established the global ranking and points system for professional players
- Partnered with PepsiCo to bring RPS to massive mainstream audiences
- Featured in Time for Kids, Inverse, ESPN, and international media
- Created the annual World Rock Paper Scissors Day celebration
- Built a digital platform allowing players to compete online from anywhere with a wifi connection and at least one hand
RPS Today: Digital, Global, and Competitive
Today, Rock Paper Scissors exists at the intersection of casual fun and legitimate competition. Millions play it daily as a decision-making tool, while a growing community of competitive players study strategy, track rankings, and compete in sanctioned tournaments. They're serious about it. We're all serious about it.
The digital era has transformed RPS in several ways:
- Online play: Real-time matchmaking against players worldwide
- AI opponents: Pattern-recognizing bots that adapt to your style and will absolutely humble you
- Analytics: Detailed statistics on throw patterns, win rates, and tendencies. Your Rock habit is now quantified.
- Live tournaments: Online and in-person events with global participation
- Variations: New formats like Rock Paper Scissors Lizard Spock and RPS-25, for people who felt three choices was not enough drama
From an ancient Chinese hand game to a global sport with millions of active players, Rock Paper Scissors continues to evolve. Its simplicity makes it universally accessible. Its hidden depth makes it endlessly fascinating. And its ability to make grown adults yell at each other over a hand gesture makes it timelessly entertaining.
Be part of RPS history
Join the WRPSA, compete in ranked matches, and add your name to the record books. Two thousand years from now, someone will read about you.
